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Brave VR
Evaluating the impact of distraction theraputics in reducing pain and discomfort.
Partner
Dr L. Tucker
BC Children's Hospital
The Digital Lab
Status
Active
technology
Overview
Context
Children diagnosed with juvenile idiopathic arthritis (JIA) frequently undergo prolonged treatments requiring injection or intravenous medication, which can be painful and anxiety-inducing, especially due to the anticipation of needle insertion. The sterile, clinical environment often exacerbates these emotions, leading to significant distress both before and during treatment. Despite efforts to provide comfort, these experiences can remain traumatic for young patients and their families. Research suggests that immersive VR interventions can effectively reduce pain and anxiety beyond simple distraction techniques.
BraveVR offers a virtual reality experience that immerses young patients in an engaging, customizable virtual world, offering a much-needed escape from the clinical setting.
Process
Studies indicate that virtual reality experiences, particularly those tailored to patient needs, can significantly reduce anxiety and perceived pain levels in clinical settings. We aim to validate these findings by addressing the following research questions through an MVP tested in real treatment scenarios.
1. How effective is this tool in reducing pre-treatment and in-treatment anxiety among pediatric patients with JIA undergoing injection or Intravenous therapies?
2. To what extent does customization of the virtual environment impact patient engagement, comfort, and willingness to undergo repeated treatments?
3. Does regular use of this tool improve overall treatment compliance, patient-reported outcomes, and reduced distress in follow-up medical visits?
Funding information
Publications & Resources
Potential Impact
To create an immersive and customizable VR experience tailored to children undergoing frequent treatments for JIA. BraveVR will offer patients ages 8-17 a choice of create and modify a dynamic VR environment, allowing them to personalized their virtual worlds to provide relaxation and a sense of control. The MVP will be a VR application featuring an intuitive customization interface (either in VR or before using a computer/mobile device) and a high degree of replay value, allowing patients to select and adapt their virtual environment across different sessions. Designed for seated use under adult supervision, BraveVR’s aim is to make each treatment experience less intimidating, more familiar, engaging, and ultimately more manageable overall.